![]() Sure, there’s a barely usable compass that kind of points you in the finish line’s general direction, but unless you seriously know the ins and outs of surface streets and back alleyways, you’re going to make wrong turns, mostly at the worst possible moments. This boils over to the race events especially. Once that wears thin, you’re left wanting to get to the next race so you can upgrade your license and move on with things, and performing that simple task isn’t convenient in the least. This results in a ton of aimless wandering, which is fun initially, since there are tons of hidden, smashable gates and Super Jumps to uncover. And on that note, you do have a map to consult when searching for the nearest event to complete, but here’s where the problems start to crop up: There’s no way to set any kind of waypoint, let alone fast travel to previously discovered destinations. The main map is quite large and intricate, filled with countless streets, shortcuts and jumps, which is great from a racing variety perspective. I remember having this same issue when playing Paradise almost a decade ago, and it was part of the reason I didn’t stick with it for more than few days. But it’s not all candy and rainbows, because getting around this digital city in anything resembling an efficient way is often downright frustrating. The controls are super tight, the gradual license progression is nicely integrated into the sprawling map and the sense of speed is the kind of white-knuckle madness you’d usually expect from a game in this excellent, long-running (and recently dormant) series. EA and Criterion’s Burnout Paradise Remastered is a solid, albeit drably drawn, racing game. ![]()
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January 2023
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